The Legend of Zelda Wii U Gameplay Footage Preview!

Once upon a time in 2012, when I first heard the Wii U was promoted throughout the media before it was due to be released, one game stuck out for me the most, The Legend of Zelda. All we kept seeing was the sneak preview of what is to come from this game with this footage of Link killing a giant spider. Now 2 years later, there is finally an actual footage of what is to come!

In this video we see Eiji Aonuma and Shigeru Miyamoto introducing this sunset setting of the game. Whilst Miyamoto were asking the questions, Aonuma was the one introducing of the controls and the designs of the game.

Design

First of all, the design seems to be well thought out. In the videotape, Aonuma wanted to showcase the sunset in the game. He described it as “beautiful”. Admiringly, from what can be seen from another screen, the detailing with the sunset is actually quite good for Nintendo. Throughout the video with the trees, grass, fields, rocks and so on, you can see certain finer details from afar. I can imagine these details to be much better once the game is on our own television screens and for ourselves to judge the detailing of the game and objects. I certainly hope Aonuma will not disappoint us by only working on this part of the game, compared to the rest of the world in this game.

Gameplay

Secondly, the main purpose of this video, was the gameplay itself. Aonuma has leaked that the world for The Legend of Zelda will be huge, as he showed to Miyamoto a section of the map that they have zoomed out at. This gives the impression that we will be filled with hours of adventures considering from what seemed to be a short distance on the gamepad “it would take a very long time for Link to walk” and that after being on the horse for a minute or so, there was still about “4 or 5 more minutes” to reach to the edge of the map. Hopefully each zone will be different and challenging with puzzles to keep us intrigued to the end.

Another thing that Aonuma showcased was using common sense for some of the things that they work. For instance, not having the need to concentrate on controlling the horse whilst on it because in reality horses do not usually run into trees, therefore the controls can be used for other things like changing camera angles, swinging swords and shooting arrows. Like the way previous Zelda games on the 3DS and on the Wii, the gamepad can be used as a sensor or a gyroscope to look around the world to see certain places from afar. Some people may not like it, however there is a way of switching that off via settings and use the navigation sticks to do that instead.

One part of the game, Miyamoto was shocked to see a glide cloth was used for Link to jump off the cliff. Aonuma stated that it was from one of the previous game series the Skyward Sword. If this is the case, hopefully Aonuma has included other old school goodies for us!

Release date

There is still no news on when exactly this game will be released, all we know it will be next year after Miymoto’s release of Starfox but after Majora’s Mask. I certainly hope this game will not get delayed as you can see the game is still not finished!

Here’s the transcript of the video:

About Andy

Andy has been building custom PCs since the young age of 10, Now 27, when he is not overclocking, gaming or travelling the world surfing, he persues a passionate career in web development.

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